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Coordinate Systems

A common source of confusion in 3D pipelines is the difference in Up Axis conventions. Preflight is designed to help you verify and visualize this correctly.

  • Used by: RealityKit, visionOS, Unity, Maya (default).
  • Visualization: The Green (Y) axis points UP.
  • Requirement: visionOS requires assets to be Y-Up. If they are not, they must be rotated.
  • Used by: Blender, Unreal Engine, 3ds Max, CAD tools.
  • Visualization: The Blue (Z) axis points UP.
  • Conflict: If you drop a Z-Up model into a Y-Up world (like RealityKit) without conversion, it will appear to handle “lying on its back” or “face planting.”

Preflight respects the author’s intent while showing you the truth.

  1. Detection: When a file loads, Preflight checks the USD metadata upAxis.
  2. Visualization:
    • If the file is Z-Up: We apply a 90-degree visual rotation so the model stands upright on your screen.
    • Gizmo Truth: The 3D Gizmo in the corner reflects the actual world coordinates. You will see the Blue Z-axis pointing up.
  3. Warning: If your file is Z-Up, Preflight interprets this as a potential issue for visionOS and may show a warning icon (⚠️) in the file info.
FeaturePreflight (Hydra)RealityKit (visionOS)Result
Y-Up FileStandard ViewStandard ViewCorrect
Z-Up FileRotated Upright (Z=Up)Lying on Back (Y=Up)Mismatch

Pro Tip: If your model looks correct in Preflight but “lying down” in Reality Composer Pro, check the Gizmo. If the Blue axis is pointing up in Preflight, your model is Z-Up and needs to be exported with “Y-Up” settings or wrapped in an Xform.