Inspector Overview
The Preflight Inspector is the central command center for deep-dive analysis of your 3D assets. Unlike basic property panels, the Preflight Inspector is designed specifically for the OpenUSD-to-RealityKit bridge, surfacing the hidden metadata that determines if your model will actually function on visionOS.
Located on the right side of the main window, the Inspector follows your selection in the Viewport or the Scene Graph.
The Module Stack
Section titled “The Module Stack”The Inspector is composed of independent modules that provide tiered analysis of your asset. Each module focuses on a specific “failure point” in spatial computing pipelines.
Toggle visualization for render, proxy, and guide purposes. Essential for verifying collision rigs and preview geometry.
Manage stage-level metadata: Meters Per Unit, Up-Axis, and the Default Prim. This is where you fix “model is too small” or “model is on its side” issues.
A deep-dive tool for switching VariantSets. Preflight uses session layers to let you preview configurations (styles, LODs, states) non-destructively.
Real-time tracking of poly-count budgets. Compare Scene Totals against Per-Selection Statistics to identify performance bottlenecks.
Advanced diagnostics for skeletal animation and morph targets. Features the “Make RCP Ready” surgery for fixing static models.
An interactive editor that de-mystifies USD material resolution. Track Binding Strength, inherited materials, and swap textures instantly.
The technical data portal for individual prims. Handles complex TRS Decomposition and manages Reference Stacks.
Visibility into Apple-specific namespaces like Timelines, Behaviors, and ECS Components.
Non-Destructive Editing
Section titled “Non-Destructive Editing”The most important feature of the Preflight Inspector is its Session Layer integration.
Every edit you make in the Inspector—whether it’s changing a variant, shifting a transform, or re-binding a material—is stored in a temporary USD session layer. This allows you to “prototype” fixes and visualize them in professional-grade viewports without ever touching your source asset on disk.
When you are satisfied, use the Export function to merge these surgical edits into a final, validated asset.