Geometry Statistics
The Geometry Statistics module provides a real-time breakdown of the technical complexity of your asset. This is essential for optimizing performance, especially for real-time targets like visionOS or iOS.
Scene Totals
Section titled “Scene Totals”When nothing is selected, or as a general reference, this section shows the aggregate counts for the entire loaded file:
- Triangles: The total number of triangles rendered.
- Vertices: Every point in the 3D space.
- Meshes: The count of individual mesh prims.
- Materials: Total unique material definitions.
- Textures: Number of image assets referenced by materials.
Selected Statistics
Section titled “Selected Statistics”If you select one or more prims in the viewport or Hierarchy, the Inspector displays per-selection statistics:
- Triangle/Vertex Count: Specifically for the selected mesh(es).
- Mesh Count: How many meshes are contained within the selection (useful if you select a folder/scope).
Why Statistics Matter
Section titled “Why Statistics Matter”- Budget Tracking: Ensure your model stays within the triangle budget for your target platform (e.g., Apple’s recommendations for visionOS).
- Redundancy Detection: Notice if you have an unexpectedly high material count, which might indicate that materials are not being shared efficiently.
- Optimization: Identify “heavy” prims by selecting them individually and checking their triangle count vs. their visual impact.