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Geometry Statistics

The Geometry Statistics module provides a real-time breakdown of the technical complexity of your asset. This is essential for optimizing performance, especially for real-time targets like visionOS or iOS.

When nothing is selected, or as a general reference, this section shows the aggregate counts for the entire loaded file:

  • Triangles: The total number of triangles rendered.
  • Vertices: Every point in the 3D space.
  • Meshes: The count of individual mesh prims.
  • Materials: Total unique material definitions.
  • Textures: Number of image assets referenced by materials.

If you select one or more prims in the viewport or Hierarchy, the Inspector displays per-selection statistics:

  • Triangle/Vertex Count: Specifically for the selected mesh(es).
  • Mesh Count: How many meshes are contained within the selection (useful if you select a folder/scope).
  • Budget Tracking: Ensure your model stays within the triangle budget for your target platform (e.g., Apple’s recommendations for visionOS).
  • Redundancy Detection: Notice if you have an unexpectedly high material count, which might indicate that materials are not being shared efficiently.
  • Optimization: Identify “heavy” prims by selecting them individually and checking their triangle count vs. their visual impact.